Model
ay2d_load
ay2d_model *ay2d_load(const uint8_t *bytes, size_t len);
Loads an .aom or .moc3 from len bytes. Checks the whole file, then
evaluates it once so it is ready to draw. Physics is on if the model has a
rig.
| Returns | the model, or NULL with a reason in ay2d_last_error |
| Keeps your bytes | no; free them when it returns |
| Thread | any, before anything else uses the model |
ay2d_free
void ay2d_free(ay2d_model *m);
Frees the model and everything it handed out. NULL is allowed. Call it
once, after every thread is done with the model.
ay2d_canvas
ay2d_status ay2d_canvas(const ay2d_model *m, ay2d_canvas_info *out);
The canvas size in pixels and how model units map to it. See Framing the model. Thread: any.
ay2d_parameter_count, ay2d_part_count, ay2d_mesh_count, ay2d_texture_count
uint32_t ay2d_parameter_count(const ay2d_model *m);
uint32_t ay2d_part_count(const ay2d_model *m);
uint32_t ay2d_mesh_count(const ay2d_model *m);
uint32_t ay2d_texture_count(const ay2d_model *m);
How many of each the model has. Every index in the ABI is into one of these. Thread: any.